Good Behaviour Game

Blueprints approved

The Good Behaviour Game is a universal classroom intervention for children aged 6-8 and seeks to reduce aggressive behaviour in order to prevent problem behaviours in middle childhood through early adulthood. The Good Behaviour Game strategy promotes good behaviour by rewarding teams that do not exceed maladaptive behaviour standards. During the first weeks of the intervention, the GBG is played three times each week for a period of 10 min. Over successive weeks, duration increases approximately 10 minutes per game period every 3 weeks, up to a maximum of 3 hours.

Target group Children aged 6-8 years
Focus of intervention
  • Individual and peer
  • School and work
Level of intervention
  • Promotion
  • Universal prevention
Outcomes affected
  • Doing well in school
  • Good behaviour
  • Not using substances
  • Not depressed
  • No suicidal ideation
Impact of intervention

Age of initiation (tobacco): -0.23*
Alcohol abuse or dependence: -0.41*
Antisocial personality disorder: -0.29*
Anxiety disorder: -0.24*
Crime: -0.11
Externalising behaviour symptoms: -0.31*
High school graduation: 0.16
Major depressive disorder: -0.22*
Other illicit drug abuse or dependence: -0.32*
Regular smoking: -0.57
Suicide attempts: -0.45*

*statistically significant at p<0.05

Figure(s) taken from this report.

Meta-analysis updated in August 2013.

Risk & protective factors targeted

Cost-benefit analysis

Source of benefits

Contact information

Jeanne Poduska, Sc.D.
American Institutes for Research
1000 Thomas Jefferson Street
NW Washington, DC 20007


Local authorities running the intervention in the UK
  • Oxfordshire

Please contact us if you are running this intervention in the UK.